Impact of Gamification on Student Learning Outcomes Using Social Learning Theory
Impact of Gamification on Student Learning Outcomes Using Social Learning Theory
Impact of Gamification on Student Learning Outcomes Using Social Learning Theory
S Praveen Kumar
Abstract
"Educational institutions are continually revising their strategies on the quality of education at all levels to prepare students for labour markets. The instructor needs to offer the courses in a more meaningful way because conventional teachings are inadequate for the modern generation with a shorter attenti1on span. The most topical development is game-based learning, that allows the introduction of appropriate games in the classroom. The goal of this study is to look into how gamification in the classroom, through various gamification tools and user experience in playing games, affects students' learning abilities (cognitive, affective, and behavioral), as well as motivation."
Reference
Kumar, S. P. (2023). Impact of gamification on student learning outcomes using social learning theory. AIMS International. https://aims-international.org/aims20/20AProceedings/PDF/A2474-Final.pdf
Keywords
Gamification, Self-determination theory, Social Learning