Research

Future Instructional Design in Game-based Learning and Gamified Learning: The Construction and Incorporation of Player Typology Family Tree in the Educational Context

Future Instructional Design in Game-based Learning and Gamified Learning: The Construction and Incorporation of Player Typology Family Tree in the Educational Context

Future Instructional Design in Game-based Learning and Gamified Learning: The Construction and Incorporation of Player Typology Family Tree in the Educational Context

Future Instructional Design in Game-based Learning and Gamified Learning: The Construction and Incorporation of Player Typology Family Tree in the Educational Context

Darren Lim Yie, Mageswaran Sanmugam, Wan Ahmad Jaafar Wan Yahaya

Abstract

"Games are not merely for entertainment purposes but rather a powerful tool to be used in the education sector, its use in teaching can be traced back all the way to ancient civilizations. On the other hand, the concept of gamification that is gaining prominence over the past decade holds the idea of harvesting the core of games by the extraction of its elements and applying it in everyday mundane activities. With the rising usage of games and gamification in the educational context, the familiarity of educators and instructional designers to comprehend player types is more crucial than ever before. Thus, the authors of this study conducted a systematic review with the collection of player typology works from 62 authors and restructured it into a family tree with the hope to shed light and bring new insight to fellow educators. The authors successfully identified four main branches of player typology namely the equipment branch, synthesis branch, psychoanalysis branch and demeanor branch which could then be incorporated within an educational context via instructional design."

Reference

Lim Yie, D., Sanmugam, M., & Wan Yahaya, W. A. J. (2023). Future instructional design in game-based learning and gamified learning: The construction and incorporation of player typology family tree in the educational context. ResearchGate. https://www.researchgate.net/publication/376643339

Keywords

Player Typology, Game-Based Learning, Gamification