Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning
Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning
Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning
Luiz Rodrigues, Armando M. Toda, Paula T. Palomino, Ana C. T. Klock, Anderson Avila-Santos
Abstract
"Gamification researchers have discussed the relevance of connecting game elements’ visual appearance to students’ feelings as a way to enhance learning outcomes. However, there is limited evidence from experimental stud-ies on how gamification affects learning experiences. This study tackles this gap by investigating how students’ feelings toward the visual appearance of badges affect their learning experiences in a gamified educational system. We con- ducted an experimental study (n = 19) comparing non-thematic badges to the-matic ones featuring characters from a popular animation brand (i.e., Naruto), while controlling for the moderating effect of students’ enthusiasm towards such brand. The results suggested that connecting gamification designs to students’ feelings through visually appealing game elements can enhance their learning experiences, possibly because most students enjoy the anime and do not like non-thematic badges. Nevertheless, the results also raised concerns about the brand badges, such as distracting students. Thus, this paper informs practition-ers and researchers on the value of designing gamification so that its aesthetics connect to students’ feelings and raises concerns on potential issues to be con-sidered and further explored."
Reference
Rodrigues, L., Toda, A. M., Palomino, P. T., Klock, A. C. T., & Avila-Santos, A. (2023). Motivation no Jutsu: Exploring the power of badge aesthetics in gamified learning. In Anais do Simpósio Brasileiro de Informática na Educação (SBIE) (pp. 1011–1020). Sociedade Brasileira de Computação. https://sol.sbc.org.br/index.php/sbie/article/view/26699
Keywords
Gamification, Visual Aesthetics, Learning Experience