Research

Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration

Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration

Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration

Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration

Antony R. Joseph, Valerie M. Wright, Stacy E. Goddard

Abstract

"Background: Gamification is an approach that can be used to introduce interprofessional collaboration in nursing and health science. Card games are an effective and convenient way to educate students about clinical professions. Purpose: We compared the perception of an experimental group of students who played an educational card game to a con-trol group that played an uninstructive card game. Methods: College students (n = 148) from nursing and health science majors consented to play a 30-minute card game and complete a 13-item survey. Results: Perceptions of the card game were significantly better for students in the experimental group who played the inter- professional collaboration game than for those in the control group (t = 10.33, P < .001). Survey subscales were rated signifi-cantly higher for respondents who played the interprofessional card game. Conclusions: The use of an innovative card game teaching strategy significantly increased the perception of interprofessional collaboration among college students."

Reference

Joseph, A. R., Wright, V. M., & Goddard, S. E. (n.d.). Evaluation of the performance of a card game to introduce students to interprofessional collaboration. Nurse Educator. https://journals.lww.com/nurseeducatoronline/fulltext/9900/evaluation_of_the_performance_of_a_card_game_to.390.aspx

Keywords

Card Game, Gamification, Health Sccience Education