Research

Gamification in Non-Formal Adult Educational Practices

Gamification in Non-Formal Adult Educational Practices

Gamification in Non-Formal Adult Educational Practices

By Olena Samodumska, Inna Zarishniak, Halyna Tarasenko, Svitlana Buchatska, Iuliia Budas and Iryna Tregubenko

Abstract

β€œThe presented article reveals and generalizes the experience of using gamification in the context of non-formal adult educational practices. From this perspective, the basic understanding of gamification is defined, priorities are set for the use of gamification components, the non-game context as a basis for gamification of training course programs is analysed. An empirical study of extrapolated game mechanics in non-formal adult educational practices of Adult Education Centres has been carried out. Definitions are given regarding consideration of social and psychological types of adult students for application of gamification of non-formal education. In the article the gamified educational non-game context is formulated as non-imitation with a preserved invariable content of educational activity at changing the way of organization of this activity. Among the most common game mechanics found to meet the priority needs of adult students are those in which reward was offered for the task; balanced competition was stimulated; different types of interaction were envisaged; an opportunity was provided to share results and achievements outside of training; quick feedback was provided. Variability of extrapolation of game mechanics into non-formal educational practices of adults concerns the following main didactic categories of educational programs: learning objectives; the forms of training organization; teaching methods; learning motivation; control of learning outcomes.”

Reference

Samodumska, O., Zarishniak, I., Tarasenko, H., Buchatska, S., Budas, I., & Tregubenko, I. (2022). Gamification in non-formal adult educational practices. Retrieved November 10, 2022, from https://lumenpublishing.com/journals/index.php/rrem/article/view/4873

Keyword

Non-formal adult education, adult education centres, application of gamification, non-game context, game components, game mechanics, game dynamics, research