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Could gamification build better habits and protect users? 

Could gamification build better habits and protect users? 

Could gamification build better habits and protect users? 

Could gamification build better habits and protect users? 

September, 04, 2025 

Originally Published Here 

Summary 

Traditional cybersecurity training often fails to engage employees, leading to poor retention and weak security awareness. Anna Collard of KnowBe4 Africa argues that gamification transforms this by making learning interactive and emotionally engaging. Using points, badges, and leaderboards taps into psychological motivators like achievement and social comparison, while deeper motivators—autonomy, mastery, and purpose—drive lasting behavioural change. Examples from fitness and language apps show gamification’s success, inspiring similar cybersecurity tools like “Spot the Phish.” Frequent, game-based simulations improve readiness and turn passive learners into proactive defenders, fostering a stronger, more motivated, and security-aware workplace culture. 

Reference 

Could gamification build better habits and protect users? [Article]. (2025, September 4). IT-Online. https://it-online.co.za/2025/09/04/could-gamification-build-better-habits-and-protect-users-2/