Game-Based Learning Tackles Antimicrobial Resistance
Game-Based Learning Tackles Antimicrobial Resistance
Game-Based Learning Tackles Antimicrobial Resistance
August, 30, 2025
Summary
In spring 2025, Karolinska Institutet partnered with CAPTRS to introduce the AMR Knowledge Space Game into its biomedical communication course, marking its first use in education. Led by Dr. Giulia Gaudenzi and Dr. Matthew Kirkham, the pilot engaged Master’s students in exploring antimicrobial resistance (AMR) through collaborative, game-based learning. Using visual tools and tokens, students mapped complex AMR factors, proposed interventions, and anticipated outcomes. Supported by a departmental grant, the project united experts in biomedicine, education, and game design. Its success highlights gamification’s potential to foster systems thinking, interdisciplinary collaboration, and sustainable health education at Karolinska Institutet.
Reference
Mirage News. (2025, August 30). Game-based learning tackles antimicrobial resistance. https://www.miragenews.com/game-based-learning-tackles-antimicrobial-1524084/