Gamification in the field of initial music education. An innovative teaching-learning strategy
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Read MorePlay hard, work harder: Workification of gaming in a Swedish World of Warcraft Classic guild
Read MoreNarrative Selfies and Player–Character Intimacy in Interface Games
Read MoreThe Effects of Gamification E-Learning Classes Based on Self-Determination Theory on University Students’ Class Participation, Learning Immersion, Teaching Presence
Read MoreTool for gamifying teachers practices: first iteration
Read MoreThe Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
Read MoreGamification in management: Positive and negative aspects
Read MoreExploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
Read MoreEducational Gamification Vs. Game Based Learning: Comparative Study
Read MoreCan gamification affect the advertising effectiveness in social media?
Read More‘Prepare for Unforeseen Consequences’: Narrative Game Mechanics as Affective Mechanics in Two Interactive Fictions and Two Video Games
Read MoreA Fun and Different Course: How Gamification Transformed an Online U.S. History Survey
Read MoreBenefits of recreational gaming
Read MoreDeveloping and evaluating a gamified information retrieval system for Generation Z
Read MoreGamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review
Read MoreAssessing the Efficacy of Reflective Game Design: A Design-Based Study in Digital Game-Based Learning
Read MoreCreatability, achievability, and immersibility: New game design elements that increase online game usage
Read More15 play experts’ vision for a more playful future
Read MoreUsing game-based learning to teach young people about privacy and online safety
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