A Framework for Inclusive Game-Based Learning Design, Illustrated Through the Development of a Media Literacy Game
A Framework for Inclusive Game-Based Learning Design, Illustrated Through the Development of a Media Literacy Game
A Framework for Inclusive Game-Based Learning Design, Illustrated Through the Development of a Media Literacy Game
Yoo Kyung Chang, Ioana Literat, Xinyan Song, Xichen Li, Xingyuan Meng, Yuruo Lei
Abstract
"Game-based learning (GBL) provides opportunities to support diverse learning goals but GBL can support diverse learners with different cognitive, motivational, and gaming backgrounds remains relatively unclear. A conceptual framework to guide the design and research of inclusive GBL is introduced."
Reference
Chang, Y. K., Literat, I., Song, X., Li, X., Meng, X., & Lei, Y. (2024). A framework for inclusive game-based learning design, illustrated through the development of a media literacy game. In Proceedings of the 18th International Conference of the Learning Sciences (ICLS 2024) (pp. 2105–2106). International Society of the Learning Sciences. https://doi.org/10.22318/icls2024.708210
Keywords
Game-Based Learning (GBL), Inclusive Education, Diverse Learners