Behavioral design in video games
Behavioral design in video games
Behavioral design in video games
Max Valentin Birk, Simone Van Der Hof, Antonius J Van Rooij
Abstract
"Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices. To protect vulnerable people, ethical and responsible game design practices are necessary. But what constitutes “ethical” and responsible game design? Defining “behavioral design” as video game design decisions that elicit, either accidentally or purposefully, self-negative or self-beneficial behavior in the gamer, we draw from expertise in public health, game design, and legal scholarship to analyze current game design practices. Our work illustrates the centrality of changing business models with game design and the resulting tension within games. In practice, monetization strategies regularly guide decision-making in game design, facilitating risks for gamer welfare and finances."
Reference
Birk, M. V., van der Hof, S., & van Rooij, A. J. (2024). Behavioral design in video games. ACM Games: Research and Practice, 2(2), Article 16. https://doi.org/10.1145/3672088
Keywords
Video games, Behavioural Design, Dark Pattern