Research

Measuring learning in digital games: Applying a game-based assessment framework

Measuring learning in digital games: Applying a game-based assessment framework

Measuring learning in digital games: Applying a game-based assessment framework

Measuring learning in digital games: Applying a game-based assessment framework

Chioma Udeozor, Fernando Russo Abegão, Jarka Glassey

Abstract

"Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assess-ments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the classroom. Although widely used for teaching and learning, there are challenges in using digital game applications for assessment. Designing assessments around tasks in complex learning envi-ronments like DGs is not always easy, particularly for educators new to using these technologies for teaching. This paper presents a game-based assessment frame- work (GBAF) that is designed to be educator-friendly and useful for the design of assessments for immersive learning environments. The application of the frame- work to the design of embedded and external (multiple- choice questions) assessments is also presented. The GBAF offered an easy and structured basis for the de- sign of two distinct assessments for a computer game. It provides educators with useful guidelines for design- ing assessments around pre-existing games."

Reference

Udeozor, C., Abegão, F. R., & Glassey, J. (2024). Measuring learning in digital games: Applying a game-based assessment framework. British Journal of Educational Technology. https://doi.org/10.1111/bjet.13407

Keywords

Assessment Design, Authentic Assessment, Digital Game