Research

Gamification and m-learning: An innovative approach to sustainable language learning

Gamification and m-learning: An innovative approach to sustainable language learning

Gamification and m-learning: An innovative approach to sustainable language learning

Gamification and m-learning: An innovative approach to sustainable language learning

Abdelouahed Kherazi, Mounir Bourray

Abstract

"This study delves into the role of AI-assisted gamification in enhancing user engagement within mobile language learning applications. The investigation begins with a critical examination of popular gamified applications, such as Duolingo, to identify key elements that drive user engagement. The research employs a mixed-method approach, integrating the analysis of user feedback gathered from surveys and interviews to understand the impact of these gamification elements on learner motivation and satisfaction. A significant focus of the study lies in exploring how artificial intelligence (AI) contributes to personalizing the learning experience. This is achieved by tailoring challenges and rewards to align with individual user progress and preferences, ultimately fostering a more engaging and enjoyable learning journey. The preliminary findings reveal the crucial role of gamification in creating an effective and motivating learning environment. Users reported a heightened appeal and engagement with this approach. These findings provide valuable insights for practitioners and developers, offering an empirical framework to design more engaging, effective, and sustainable language learning tools. The study not only emphasizes gamification's role in enhancing the learning experience but also highlights its potential to contribute to sustainable learning practices. aligning with contemporary educational needs and learner preferences."

Reference

Kherazi, A., & Bourray, M. (2024). Gamification and m-learning: An innovative approach to sustainable language learning. E3S Web of Conferences, 473, 00066.

https://www.e3s-conferences.org/articles/e3sconf/abs/2024/07/e3sconf_star2024_00066/e3sconf_star2024_00066.html

Keywords

AI-assisted gamification, User engagement, Mobile language learning