Research

Enhancement of Academic Performance through Digital Game-Based Learning (DGBL)

Enhancement of Academic Performance through Digital Game-Based Learning (DGBL)

Enhancement of Academic Performance through Digital Game-Based Learning (DGBL)

By Dr. Mohammed Trique and Dr. Raisa Khan

Abstract

“Education plays a significant role in human development. For many decades we observed numerouschanges in educational practices. Here, the integration of ICT resources into the teaching-learningprocess transforms the traditional and fundamental nature of education. It helps to provide ampleopportunities for independent learning to achieve desired academic goals. During pandemic digitalgame-based learning draw considerable attention to supplement learners' needs and performances.Digital game-based learning (DGBL) may have considered an innovative and creative instructionalplan that may contribute to the knowledge construction of an individual at their own pace. It providesplenteous opportunities to engage learners in a meaning-making process to comprehend thephenomena from broader perspectives. Thus, the study aims to explain and explore the prospects ofdigital game-based learning concerning the teaching of mathematics. It also reflects upon theinfluence of digital games on the academic performance of learners at the preparatory stage. Thepaper unfolds new dimensions to realize the significance of digital game-based learning to supplementthe formal platforms of learning. It also provides a road map for the successful implementation ofdigital game-based learning to promote a joyful and healthy environment for mathematicslearning.”

Reference

Khan, R., Dr., & Trique, M., Dr. (2022). Enhancement of academic performance through digital game-based learning (DGBL). Retrieved October 25, 2022, from https://www.journalppw.com/index.php/jpsp/article/view/11537

Keyword

DGBL, academic performance, mathematics, preparatory stage, research