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Can a Video Game Teach Architects How Cities Really Grow?

Can a Video Game Teach Architects How Cities Really Grow?

Can a Video Game Teach Architects How Cities Really Grow?

Can a Video Game Teach Architects How Cities Really Grow?

Blaine Brownell

December, 14, 2025

Originally Published Here

Summary

Anno 117: Pax Romana places players in the role of a Roman governor, blending city-building gameplay with lessons about ancient urbanism and universal principles of city growth. Through interviews with writer Matt Cook and art director Reiko Gross, the developers explain how historical authenticity is balanced with accessibility, using simplified, iconic buildings and intuitive mechanics. While not strictly accurate, the game conveys deeper “truths” about urban metabolism, risk, pollution, and long-term planning. By encouraging players to question history, manage resources, and anticipate future needs, the game functions as both entertainment and an educational model of how cities evolve as living systems.

Reference

Brownell, B. (2025, December 14). Can a video game teach architects how cities really grow? Architect magazine. https://www.architectmagazine.com/design/can-a-video-game-teach-architects-how-cities-really-grow