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How a University is Using Board Games to Teach Health–Climate Policy Trade-offs

How a University is Using Board Games to Teach Health–Climate Policy Trade-offs

How a University is Using Board Games to Teach Health–Climate Policy Trade-offs

How a University is Using Board Games to Teach Health–Climate Policy Trade-offs

By Rupsa Chakraborty

February 20, 2026

Originally Published Here

Summary

At the London School of Economics, postgraduate health policy students are using board games to explore climate-health trade-offs. Guided by game designer Matteo Menapace and Professor Miqdad Asaria, students play and redesign Daybreak, a cooperative climate game, then create their own playable policy models. These games connect emissions, infrastructure, jobs, disease outbreaks, inequality, mental health, and resilience, showing how policy choices ripple through vulnerable communities. The approach replaces abstract modelling with hands-on systems thinking, encouraging interdisciplinary collaboration and imaginative problem solving. Ultimately, the module shows students that health equity is not optional; it is central to effective climate resilience planning.

Reference

Chakraborty, R. (2026, February 20). How a university is using board games to teach health–climate policy trade-offs. Health Policy Watch. https://healthpolicy-watch.news/how-a-university-is-using-board-games-to-teach-health-climate-policy-trade-offs/