Digital Game-Based Learning for Science Teaching
Digital Game-Based Learning for Science Teaching
Digital Game-Based Learning for Science Teaching
María del Pilar Ponce Cincire
February, 17, 2025
Summary
The article explores the implementation of Digital Game-Based Learning (DGBL) in a high school biology course to increase student engagement and motivation. Using platforms like Quizziz, WorldWall, and Educaplay, students practiced vocabulary, biological concepts, and critical thinking through interactive games. Assessment showed that most students found digital games motivating, effective, and fun for reinforcing knowledge. The approach allowed individualized pacing, collaboration, and immediate feedback. While some students found the games confusing or repetitive, the majority preferred them over traditional activities. The article encourages educators to explore DGBL thoughtfully, aligning games with learning goals for meaningful educational experiences.
Reference
Ponce Cincire, M. del P. (2025, February 17). Digital game-based learning for science teaching. Observatory of Educational Innovation. https://observatory.tec.mx/edu-bits-2/digital-game-based-learning-for-science-teaching/