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To Get Serious About Games, Teachers Experiment With Play in the Classroom

To Get Serious About Games, Teachers Experiment With Play in the Classroom

To Get Serious About Games, Teachers Experiment With Play in the Classroom

By Olina Banerji  

December 6, 2023

Originally Published Here

Summary

The popularity of games and play-based learning has waxed and waned in the traditional American classroom, according to Alicia Miller, a science educator from Evans, Georgia, who's always used "Hands-on" activities in her classroom.

Like Nardolilli and Baselice, Fath has also been on both sides of the game board - she's a former educator-turned-games designer - and has both the time and interest to experiment with and design appropriate games for the classroom.

A neurobiologist by training, Croft also designs her own STEM games for students, and like Nardolilli and Baselice she is trying to gather more evidence that games can lead to learning outcomes.

Not too many game designers, says Fath, think about how their game would work in an actual, overcrowded classroom.

These educators know that their students are much better engaged when they turn their material into games or play.

That's why Croft believes that games could become more pervasive if there was more research into how games can contribute to learning.

"Then teachers won't think games are a waste of time," she says.

Reference

Banerji, O. (2023, December 6). To get serious about games, teachers experiment with play in the classroom - edsurge news. EdSurge. https://www.edsurge.com/news/2023-12-06-to-get-serious-about-games-teachers-experiment-with-play-in-the-classroom