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GraphoGame: Finnish app fighting illiteracy

GraphoGame: Finnish app fighting illiteracy

GraphoGame: Finnish app fighting illiteracy

October 31, 2023

Originally Published Here

Summary

GraphoGame, a game supporting children in learning and developing their mother tongue, is the first Finnish company to receive the UNESCO King Sejong Literacy Prize this autumn.

The literacy software and e-leaning methodology GraphoGame was awarded as a result of decades of research and development.

GraphoGame is an evidence-based game that helps children learn to read and spell their first letters, syllables and words, and it is developed in close cooperation with a number of universities including Stavanger, Marseille and Jyväskylä, aiming to cover every major language.

Mervi Palander, the CEO and founder of GraphoGame, says there is a kind of Robin Hood-way of thinking behind the developing the app, the belief that every child deserves the chance to unlock their potential through literacy.

Hanges after only two months GraphoGame teaches letters, syllables and words offline through a phonetic methodology and dynamic level design that adapts to the proficiency of each student.

Free to use in most cases Through partnerships with governments and educational institutions, GraphoGame can either be pre-installed in devices such as tablets, which are then distributed to areas with limited access to teachers and educational resources.

Collaboration with universities Coming from Finland, a country with one of the highest educational systems, GraphoGame's inspiration stemmed from a deep desire to give every child the essential skill of literacy, guaranteeing equal educational opportunities for everyone.

Reference

. (2023, October 31). United Nations Western Europe. https://unric.org/en/graphogame-finnish-app-fighting-illiteracy/