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How Quizac is using gamification to motivate learning in pre-university students

How Quizac is using gamification to motivate learning in pre-university students

How Quizac is using gamification to motivate learning in pre-university students

How Quizac is using gamification to motivate learning in pre-university students

By Tage Kene-Okafor

May 17, 2020

Originally Published Here

Summary

The thesis of gamification of learning, thus, is to incorporate game mechanics to motivate students.

For Tade Samson, this is what he hopes to achieve for K-12 students with his edtech startup, Quizac.

"We have thousands of learning platforms including the traditional method of learning by reading textbooks. How long can an average student keep doing all the learning with their full attention?" he asks.

Samson says the problem faced most by students is not one of the learning resources.

He goes on to compare how students learn to how they watch cartoons or shows on TV. "It's difficult for a small child who is big on watching Tom and Jerry to find happiness in reciting things like A for Apple in the classroom," Samson says.

The value proposition of Quizac is this: using peer-to-peer matching and intrinsic and extrinsic rewards, it builds a gaming experience to help students learn better.

Speed is the major determinant of how students are awarded points if a question gets answered.

According to the CEO, feedback of students is key for Quizac.

"In the local context, we've got very few players doing the same thing as Quizac. We've got a deep technology advantage that enables us to know what a student should be learning and what they shouldn't bother with at all. This is possible because of how we tweaked the SuperMemo2 model into Quizac."

Samson says the startup is trying to deal with this problem by making questions available for download. "So students can still have access and practice with Quizac games with bad Internet connectivity or none at all. However, users without connectivity won't be able to take part in real-time multiplayer games," he says.

Reference 

Kene-Okafor, T. (2020, May 18). How Quizac is using gamification to motivate learning in pre-university students. Retrieved May 20, 2020, from https://techpoint.africa/2020/05/18/quizac-profile/