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Posts tagged structure
How to teach someone to play a game

This article provides an overview of how you can teach someone to play a game. It describes game literacy as a starting place for helping someone learn how to play a new game. Often, the game that you select should work well for player types, tastes, and experiences.

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Game Mechanics for Learning

This article will examine game mechanics as an educator applying games-based learning. The structure of mechanics, how they are used, and the purpose of the “core loop” of games will be examined. Specific game mechanics used in gamification and games-based learning will be reviewed. Those mechanics include goals & objectives; progress & competency; feedback; and rewards. The relationship between game mechanics and goals will be examined in relationship to the player experience. Creating relatable content that applies directly to learners experiences is recommended. Lastly, playtesting will be discussed as a way to validate game mechanics for learning.

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What are Megagames?

This article will review megagames. It’ll define what megagames are as well as the history of megagames. The structure of megagames will be explained as well as how role-playing and engagement occurs within the game. Player hierarchies are an interesting component of megagame structure and will be explored in greater depth. Megagames are administered by a certain group of people called “control.” Their engagement greatly impacts the player experience. Design aspects of megagames will be covered as well as how megagames can be used for games-based learning.

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What makes a good rule book?

This article will review game rulebooks in depth. It will cover the purpose of your rulebook; striking a balance in your structure; and the process of writing and revising the rulebook. The structure of the rulebook will be covered from different sections including statistical information, components, theme, overview, setup, core loop, and game end.

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