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Posts tagged game mechanics
What is the Game State?

This article will define what we mean by “game state” from multiple different perspectives. It will discuss different characteristics and types of game states and the roles that they play for commercial and applied games. Game states often are tightly related to the game rules and mechanics. These two aspects will be discussed in depth in addition to other “tangible” elements of games play such as game objects, movement, and environmental states.

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How do players create meaning in games?

This article will explore some larger concepts such as “What is meaning?” More specifically, the article will attempt to define what meaning making is as well as how it is connected to meaningful play. Developing an understanding about how making occurs is important to addressing how meaning making and learning are connected. Only then can meaning making through games and game play be further explored. This article will discuss the meaning making process for players in games; game structure; and game mechanics.

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What is Kingmaking?

This article will define and outline what a kingmaking scenario is. A history of kingmaking will be discussed as well as reasons that it may arise in different situations. Kingmaking as a spoiling tactic in game mechanics will also be covered. Kingmaking in tournament situations and table top games will be included. Finally, kingmaking can have an adverse impact on both player agency and the player experience. Both areas will be discussed in addition to how kingmaking takes effect in scenarios outside of games.

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Game Mechanics for Learning

This article will examine game mechanics as an educator applying games-based learning. The structure of mechanics, how they are used, and the purpose of the “core loop” of games will be examined. Specific game mechanics used in gamification and games-based learning will be reviewed. Those mechanics include goals & objectives; progress & competency; feedback; and rewards. The relationship between game mechanics and goals will be examined in relationship to the player experience. Creating relatable content that applies directly to learners experiences is recommended. Lastly, playtesting will be discussed as a way to validate game mechanics for learning.

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