Escape rooms—originating from video games—blend storytelling and teamwork into puzzle-solving adventures. This article explores using them in education: designing them around learning outcomes, fostering collaboration, enhancing engagement, and applying knowledge actively. It also examines escape boxes, digital variants, practical challenges, and the overall impact on student learning experiences.
Read MoreNarratives, toys, puzzles, and games all share some similar characteristics. But what makes them different and how do games tie them all together?
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