Escape rooms—originating from video games—blend storytelling and teamwork into puzzle-solving adventures. This article explores using them in education: designing them around learning outcomes, fostering collaboration, enhancing engagement, and applying knowledge actively. It also examines escape boxes, digital variants, practical challenges, and the overall impact on student learning experiences.
Read MoreThis article will define expectancy theory as well and describe its origins for understating human motivation and behavior. Motivation will also be covered as a facet of the educational process as well as expectancy theory’s origins in management as a way to better connect employee performance and rewards.
Read MoreThis article defines intrinsic motivation with some examples. This is contrasted with extrinsic motivation: our desire to participate for some sort of external benefit. Both intrinsic motivation and extrinsic motivation are compared. Intrinsic motivation in games is highly influenced by social pressures. These social pressures also manifest themselves in the workplace and throughout education. Intrinsic motivation will be addressed through games-based learning as well as how the designer can create games that best emphasize this powerful form of motivation. Specific steps for designing with intrinsic motivation in mind will be discussed.
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