LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay
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Read MoreA meta-analysis on the effect of gamified-assessment tools’ on academic achievement in formal educational settings
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Read MoreReady Player One: Gamification of a Criminal Justice Course
Read MoreAnalyzing Employees’ Perceptions of Using Artificial Intelligence and Gamification in HRM Practices on Employee’s Job Insecurity
Read MoreAn Enriching Experience: 8 Real-World Benefits of Role Playing Games
Read MoreAn Analysis Of The Influence Of Internet Gaming On The Education And Living Conditions Of Urban Students
Read MoreGamification as a Course Organizing Principle in Second Language Curricula
Read MoreRight Game, Wrong Place? A Case Study: Using a Gamified AR Application in a Heritage
Read MorePlaymeans: Inclusive and Engaging Data Science through Music
Read MoreThe effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
Read MoreAn automated approach to estimate player experience in game events from psychophysiological data
Read MoreGamification in business education: Visualizing bibliometric networks analysis
Read MoreIt's dark but just a game: towards an ethical and healthy game design practice
Read MoreHidden Costs of Using Gamification to Improve Students’ Study Behaviors in an Engineering Course
Read MoreAcademic and Social Behaviour Profile of the Primary School Students who Possess and Play Video Games
Read MoreGamification for the Development of Competencies in Tec21 Based on Mixed Reality
Read MoreIt's All Improv to Me
Read MoreGamification in Non-Formal Adult Educational Practices
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