Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players’ Sense of Control in Cognitive Assessment Games
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players’ Sense of Control in Cognitive Assessment Games
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players’ Sense of Control in Cognitive Assessment Games
Benny Markovitch, Panos Markopoulos, Max V. Birk
Abstract
"Cognitive assessment games attempt to improve cognitive assess-ment’s experience and data quality by implementing game-like features, e.g., points and narratives. However, cognitive games main-tain the repetitiveness and restricted control common in traditional cognitive assessment tasks, which thwart players’ sense of control and impair their motivation and experience. Leading to only modest improvements over traditional tasks. To demonstrate the value of designing cognitive games that fa-cilitate a sense of control, we created and evaluated the infinite runner game Tunnel Runner. In two studies (n1=117, n2=121), we assessed the validity of the game’s cognitive measurements (in-hibitory control, decision-making) against traditional cognitive tasks. Our results demonstrate Tunnel Runner’s valid and reliable cognitive measurements alongside substantial improvements to players’ experience and sense of control compared to the cognitive tasks, showcasing the feasibility and benefits of cognitive games designed to facilitate players’ sense of control."
Reference
Markovitch, B., Markopoulos, P., & Birk, M. V. (2025). Tunnel Runner: A proof-of-principle for the feasibility and benefits of facilitating players’ sense of control in cognitive assessment games. ACM. https://dl.acm.org/doi/full/10.1145/3613904.3642418
Keywords
Cognitive Assessment, Game-based Measurement, Player Experience