Cards Against Humanity and Mechanics, Dynamics, Aesthetics
Cards Against Humanity and Mechanics, Dynamics, Aesthetics
Cards Against Humanity and Mechanics, Dynamics, Aesthetics
Trent Euman
Abstract
“The core aesthetic of Cards Against Humanity (CAH) is to provide sensation for the player, as the aim of the card game is to make the funniest play, or rather, card combination as possible, which can give the player sensation. Laughter can be caused by a feeling of joy or humour. This means that for CAH to provoke sensation from its players, it needs to evoke joy or a sense of humour from its cards, which it can do very well. Many game-design fundamentals and concepts blend to create the intended emotional response the designers were hoping to provide players. Whether it be the use of MDA, contingency, or even magic circles, CAH cleverly uses many well-known game-concepts in its core design.”
Reference
Euman, T. (n.d.). *Cards Against Humanity and Mechanics, Dynamics, Aesthetics*. Retrieved from https://www.trenteumangamedesign.com/s/Cards-Against-Humanity-and-Mechanics-Dynamics-Aesthetics.pdf
Tags
mechanics, dynamics, aesthetics, game design, humor, sensation, magic circle, benign violation theory, procedurality, play theory