Development of a Scalable, Immersive, Multiplayer Game for Teaching Engineering Courses
Development of a Scalable, Immersive, Multiplayer Game for Teaching Engineering Courses
Development of a Scalable, Immersive, Multiplayer Game for Teaching Engineering Courses
Tahzinul Islam, Moshi Wei, Alidad Amirfazli
Abstract
"A scalable and immersive game was developed to serve as a monthly concept review game for theory-heavy engineering courses (such as fluid dynamics or heat transfer). It was designed such that in-game content may be dynamically replaced easily with an Excel data table, without the need for further programming. Course instructors may use such a tool by simply updating an Excel data table to rapidly tailor the game for any course. Even room/zone designs may be parametrized using a data table. Given the automation level of such a tool, its scalability and adaptability, the results of this work demonstrate an innovative tool for educators to use for rapid construction of fun learning environments for engineering students in fun, game worlds. Future multiplayer game development can aid with collaborative learning to an even higher degree."
Reference
Islam, T., Wei, M., & Amirfazli, A. (2024). Development of a scalable, immersive, multiplayer game for teaching engineering courses. Proceedings of the Canadian Engineering Education Association (CEEA). https://ojs.library.queensu.ca/index.php/PCEEA/article/view/17136
Keywords
Game-based Learning, Engineering Education, Gamification of Learning