Defining a game-based learning proposal to work with teachers’ professional wellbeing: the Teaching to Be video game
Defining a game-based learning proposal to work with teachers’ professional wellbeing: the Teaching to Be video game
Defining a game-based learning proposal to work with teachers’ professional wellbeing: the Teaching to Be video game
Alba Merino-Cajaraville, Carlos Ramírez-Moreno, Irene García-Lázaro, Salvador Reyes-de-Cózar
Abstract
“This chapter investigates the intersection of professional wellbeing among teaching staff and the potential of educational video games as a tool for improvement as part of the European Project “Teaching to Be”. A novel design model is proposed, rooted in interactive digital storytelling principles. The model is applied in the development of Teaching to Be: A Path to Wellbeing, a video game crafted specifically to enhance the professional wellbeing of educators. The study critically assesses the model’s strengths and weaknesses, offering insights into its applicability in educational game design. By examining the impact of Teaching to Be: A Path to Wellbeing, this research contributes to the growing discourse on the role of interactive digital storytelling in fostering positive outcomes for teaching professionals. The nuanced evaluation provides a foundation for refining future iterations of the model and offers practical considerations for those venturing into the realm of educational game design for teacher wellbeing.”
Reference
Merino-Cajaraville, A., Ramírez-Moreno, C., García-Lázaro, I., & Reyes-de-Cózar, S. (2024). Defining a game-based learning proposal to work with teachers’ professional wellbeing: the Teaching to Be video game. In B. Martinsone, M. T. Jensen, C. Wiesner, & K. A. Zechner (Eds.), *Teachers’ professional wellbeing: A digital game-based social-emotional learning intervention* (pp. 35–54). Verlag Julius Klinkhardt. https://doi.org/10.35468/6091-02
Tags
professional wellbeing, educational video games, interactive digital storytelling, teacher wellbeing, game-based learning