Critical Thinking Ability of Junior High School Students in Game-Based Learning Using Gemas Game
Critical Thinking Ability of Junior High School Students in Game-Based Learning Using Gemas Game
Critical Thinking Ability of Junior High School Students in Game-Based Learning Using Gemas Game
Nur Agustiani, Hamidah Suryani Lukman, Ana Setiani
Abstract
"Games-based learning is a learning model that integrates material into games so that it can motivate students to think critically when solving problems. This study aims to review the critical thinking skills of junior high school students in learning mathematics that applies a game-based learning model usingGEMAS game. This research uses the descriptive analysis method. The research was conducted at Tahfidz Quran Al-Fath Islamic Middle School with 29 students in class IX as research subjects; 2subjects were taken to be interviewed about the results of their answers to the critical thinking ability test.Subjects were selected based on specific considerations, namely, students with high mathematical abilities and those with low mathematical abilities. Data collection was carried out using test and interview methods. Based on the analysis results, it was found that the percentage of students who could meet critical thinking according to FRISCO (Focus, Reason, Inference, Situasion, Clarity, dan Overview)criteria increased after game-based learning. There is an increase in critical thinking skills, both students with high mathematical abilities and those with low mathematical abilities. Students with high mathematical abilities have achieved better critical thinking criteria than students who have low mathematical abilities."
Reference
Agustiani, N., Lukman, H. S., & Setiani, A. (2024). Critical thinking ability of junior high school students in game-based learning using GEMAS game. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 13(2), 485–496. https://doi.org/10.24127/ajpm.v13i2.8623
Keywords
Critical Thinking, FRISCO, Game Based Learning