Digital games in the classroom: Benefits and Barriers
Digital games in the classroom: Benefits and Barriers
Digital games in the classroom: Benefits and Barriers
Dhiyaneshwari R.P, Renuga Devi Chinnasamy
Abstract
"A novel perspective on learning culture is created by digital games, which align with the interests of students. Digital games are an innovation in education that can enhance children's learning and acquiring skills. Incorporating digital educational games into the classroom can contribute to the reform of the educational system in a significant way. Teachers can play an essential role in supporting children's digital game-based learning (DGBL). In integrating new technologies into the classroom, teachers' beliefs about DGBL are paramount. Positive views can make it easier for teachers to incorporate DGBL into their teaching methods. Thus, innovations in this field may lack utility without knowing how teachers intend to use DGBL in education settings. Therefore, the purpose of this study is to examine teachers' views on the use of digital games in the classroom. An analysis of the results identified the benefits and barriers of using digital games in the classroom using a closed-ended questionnaire conducted among 125 teachers working in both public and private schools."
Reference
Dhiyaneshwari, M. R., & Devi, C. R. Digital games in the classroom: Benefits and Barriers. https://www.researchgate.net/publication/366669813_Digital_games_in_the_classroom_Benefits_and_Barriers
Keywords
teachers, games, learning