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Experience Points

Posts tagged players
Episode 99 The Ideal Board Game Player Part 2

On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some feel that it’s tactical play and strategic thinking that makes the ideal tabletop player.

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Episode 98 The Ideal Board Game Player Part 1

On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some feel that it’s tactical play and strategic thinking that makes the ideal tabletop player.

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Episode 82 What is Player Reflection?

On today’s episode we’ll answer the question “What is Player Reflection?” Games-based learning is a form of experiential learning. Through games-based learning players experience something concrete such as game play. Instructors, educators, and moderators then lead learners through debriefings in order help them best make sense of that experience. That debriefing also includes some kind of player reflection of that experience. But what is that player reflection? What process do players use to reflect on their experiences? How will that kind of reflection influence and affect how they learn through games-based learning?

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Episode 71 What is Grokking?

On today’s episode we’ll answer the question: “What is Grokking?” You may have heard the word “Grok” before but may not have known what it meant. Grokking is used by different people and in different contexts. Usually, people use the term to convey thoroughly understanding and interaction with a game or system. But, the origins of the word; how it’s used; and its application to games and games-based learning is diverse and fascinating

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Episode 70 What is Constructivism?

On today’s episode we’ll answer the question: “What is Constructivism?” Learning is the transformation of experience into knowledge. That means that learning is the construction of knowledge through the learner. We are learning when we are playing games. When we play games we are actively constructing the framework for how we play, understand, and interact within the game world.

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Episode 65 What are Megagames?

On today’s episode we’ll answer the question: “What are Megagames?” Most people have played games at some point in their lives. They can be table top games, card games, board games, playground games, video games, console games, or computer games. Most people have likely played hard games, easy games, social games, or abstract games. Mostly we’ve played fun games. But we’ve probably also played lousy games.

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Episode 38 Achievements

On today’s episode we’ll cover achievements in games. Achievements in life are a way to commodify what we’ve accomplished. Some can say that achievements are the way that we commemorate a major life moment or event. But achievements in games are different. While we might recognize most of them occurring in video games; there are other ways to award achievements to players in games.

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Episode 32 Flow State

On today’s episode we’ll cover the “flow state” we experience when playing games. Engaging in a state of “flow” is one of the most mesmerizing things that your players can do. They are engaged with your game. They are performing at the top of their ability. They are so engrossed that they begin to lose track of time.

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Episode 29 Player Interaction

On today’s episode we’ll cover Player Interaction. Player interaction is an important characteristic to consider when designing games. The designer has to answer the questions “How is the player going to interact with the game? How will the player interact with other players? What kind of decisions can the player make?” All of these questions should be answered when designing for player interaction.

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