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Experience Points

Posts tagged gamification
Episode 102 Terry Pearce on Untold Play and Applied Games

In this episode of the Experience Points podcast, host Dave Eng interviews Terry Pearce, founder of Untold Play, a games-based learning expert. Pearce discusses how he helps trainers, educators, and designers incorporate gamification into learning programs. He highlights his work with organizations like HSBC and the NHS, adapting complex topics like project management into interactive games. Pearce shares his process of tailoring existing materials using gamification principles, mentioning frameworks like Octalysis and Lazzaro's Four Keys to Fun. Listeners can connect with Terry Pearce through his website www.UntoldPlay.com or on LinkedIn for more insights into games-based learning and gamification.

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Episode 93 Naomi Pariseault and HerStory

In this episode of "Experience Points" by University XP, Dave Eng and Naomi Pariseault discuss the educational value of the board game "HerStory." They explore its gameplay mechanics, the connection to learning design, and its potential as a tool for teaching and learning. The game allows players to become authors, writing a book about remarkable women in history. They delve into the game's abstraction of research and its tight connection to the goal of publishing. Both Dave and Naomi also discuss the game's accessibility, its potential for serious games in education, and how it inspires players to tell women's stories.

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Episode 56 What is Gamification?

Gamification is a buzz word that has made it around the world several times. It’s one of those ideas, concepts, or strategies that everyone from business leaders, academics, and the general public have either applauded or denounced. But what is gamification? What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them?

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Episode 27 Game-Based Learning vs Gamification

On today’s episode we’ll cover Game-Based Learning vs Gamification. Both gamification and games-based learning have entered popular culture. That means there’s been debate and misunderstanding about what they are; what they’re used for; and what differentiates them. Some people want to use games-based learning when they mean gamification. Others want to use gamification when they should use games-based learning. Just what is the difference between games-based learning and gamification?

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Episode 14 Fearful Fun

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Who should govern gamification? Should it be up to academics, the government, or individuals to police how gamification is used?

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Episode 5 Remote Adventure with Board Gaming with Education

I connected with my friend and colleague Dustin Staats from Board Gaming with Education on his program Remote Adventure. In this episode we cover Games-Based Learning versus Gamification. There are some similarities and some differences. We also covered some tools that we like to use for integrating games into our teaching, training, learning, and education.

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Episode 4 Gamified Learning Outcomes

Games have goals. Classes have outcomes. Learning outcomes are a way for faculty, educators, and instructional designers to form and shape how a class will be structured. Game designers also form and shape the player’s experience through structures, loops, and other activities. Some may think that these two areas are completely separate. But when taking advantage of games-based learning, they become one and the same. First, let’s talk about creating quality learning outcomes. Learning outcomes are user-friendly statements.

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