Over the past five decades, the U.S. Navy has used wargaming, mostly tabletop-based, to train sailors, but widespread adoption faces challenges. Key requirements include senior leadership support, dedicated time, suitable shipboard space, and IT compatibility. While games like Harpoon and Command: Modern Operations offer depth, they are time-consuming or restricted by security protocols. Compact, simple games like Littoral Commander and Swarming Boats show promise.
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