In the 1990s, video games were viewed with skepticism, often associated with negative outcomes. However, over time, video games have evolved, shifting from single-player experiences to live service games designed to keep players engaged for long periods, often through psychological techniques and in-game purchases like loot boxes.
Read More"Since adding the In-Game Purchases notice to ratings assigned to physical games many game consumers and enthusiasts have reached out to us asking the ESRB to include additional information to identify games that include randomized purchases," the agency wrote.
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