The Year in Queering Games
The Year in Queering Games
The Year in Queering Games
Xavier Ho
April, 2025
Summary
The article explores how queerness and games intersect as forms of creativity, resistance, and representation. It highlights that queer and trans Australian game designers use games to express identity, challenge norms, and create safe, inclusive spaces. Despite limited government recognition of LGBTQIA+ rights and data, these creators embed personal and political realities in their work. “Queering games” means designing and playing in ways that question dominant power structures, embrace diversity, and reflect lived experiences. Games like Baldur’s Gate 3 and Monster Hunter Wilds show progress but remain limited. Ultimately, queering games fosters empathy, connection, and alternative ways of being.
Reference
Ho, X. (2025, April). The year in queering games. Meanjin. https://meanjin.com.au/the-year-in/the-year-in-queering-games/