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Game-based Learning for Employees?

Game-based Learning for Employees?

Game-based Learning for Employees?

Game-based Learning for Employees?

Tony O'Driscoll

November, 2006

Originally Published Here

Summary

IBM is exploring avatar-mediated 3D environments and MMORPG-like spaces as tools for employee learning, viewing the emerging metaverse as a testing ground for future business models and leadership practices. Research suggests work is shifting toward flexible, project-based collaboration, making immersive, experiential learning increasingly valuable. As many employees are already gamers and digital natives, game-based environments align with how they communicate and learn. MMORPGs offer rich opportunities for experiential learning, particularly in leadership, strategy, and collaboration. IBM emphasizes that such learning does not require costly custom games, as existing platforms like Second Life can provide affordable, effective training environments.

Reference

O'Driscoll, T. (2006, November). Game-based learning for employees? CHECK.point eLearning. https://checkpoint-elearning.com/corporate-elearning/interviews/game-based-learning-for-employees%3F