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Visualizing stories in games requires depth and variety

Visualizing stories in games requires depth and variety

Visualizing stories in games requires depth and variety

Visualizing stories in games requires depth and variety

Deniz Gulay

February, 27, 2025

Originally Published Here

Summary

Deniz Gulay argues that the visual novel genre has untapped potential beyond its traditional Japanese roots, which often rely on linear storytelling and limited player choice. Western games like Suzerain and Disco Elysium demonstrate how immersive, choice-driven narratives can elevate the genre, offering more meaningful player experiences. Gulay calls for more experimentation in game design that blends deep storytelling with interactive mechanics, moving away from profit-driven, repetitive formulas. These standout titles show how games can become personal and thought-provoking experiences, suggesting a future where visual novels evolve into a more dynamic, globally inspired form of creative expression.

Reference

Gulay, D. (2025, February 27). Visualizing stories in games requires depth and variety. Binghamton Review. https://www.bupipedream.com/opinions/visualizing-stories-in-games-requires-depth-and-variety/163210/