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Video games are used in the classroom to engage students in learning

Video games are used in the classroom to engage students in learning

Video games are used in the classroom to engage students in learning

By Sarah Lansdown

March 5, 2023

Originally Published Here

Summary

Video games such as Minecraft Education can be used to deliver the curriculum in an engaging authentic way.

Video games are increasingly coming into the classroom as researchers look into how they can be used to make learning engaging.

Australian Catholic University associate professor Laura Scholes, who works at the Institute for Learning Sciences and Teacher Education, was the lead researcher on a large-scale study into children's attitudes to video games and digital technology.

The researchers were surprised to find students from a lower socioeconomic background reported they enjoyed video games more and rated their own digital skills more highly compared to their more advantaged peers.

One explanation for the results is that more affluent children are occupied by extracurricular activities rather than spending time playing video games.

"It's good news for teachers that want to engage boys. Often boys from lower socioeconomic communities are disengaged in reading so if they can use technology as a conduit to engage boys they can learn so much about reading and writing through gaming and through technologies and using things like Minecraft in the classroom."

"Gaming's used now for training in manufacturing and medicine and education and all sorts of things. Precision surgery now is being you know, the training is through gaming," she said.

Reference

Lansdown, S. (2023, March 5). How video games are used in the classroom to engage boys and girls. The Canberra Times. Retrieved March 15, 2023, from https://www.canberratimes.com.au/story/8103139/how-video-games-are-used-in-the-classroom-to-engage-boys-and-girls/