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Posts tagged table top game
Game Components

This article will provide a very broad and generalized overview of the different components that make up table top games. Disclaimer though: this list is not meant to be comprehensive or completely inclusive. Of course, there are opportunities to discuss and debate the use of these different components. As those are discussed the list and applications of game components will continue to expand. This article will cover what these game components are as well as sort them into applicable areas.

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“Red Cubes in Taipei” Pandemic & Games-Based Learning

Recently I applied Games-Based Experiential Education concepts through the use of the board game Pandemic. I did this for a student staff development in order to meet the learning outcomes to develop cooperative teamwork, critical thinking, strategic decision making, and identify group diversity. Pandemic is a cooperative board game designed by Matt Leacock.  The game’s theme is based on the premise that four diseases have broken out throughout the world.  A team of specialists from the Center of Disease Control (CDC) need to work together and apply their specialized abilities in order to stop outbreaks from turning into turning into a worldwide Pandemic.

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