This article focuses on the zone of proximal development. It will begin by defining the zone and address how “tasks” are addressed within it as activities for learning.
Read MoreThis article outlines and describes the flow state in the player experience. It’ll also explain the most important and influential reasons for designing for flow. Flow state is comprised of a balance of goals and feedback and how both are reflected and influenced by perceptual control. So, this article will examine how these disparate elements work together to help players engage in that state.
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