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Posts in game design
Score Points

This article will address how versatile points are in their applications. They can be used as a rewards system to help players continue to engage.  Points can also change the player perception of the game through how they gain feedback.  This article will also cover the different design philosophies when incorporating points into games as well as different methods for scoring. Lastly, the article will cover actionable takeaways for building scoring mechanics into your games, serious games, simulations or any other applications of games-based learning.

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Game Dynamics

Dynamics and loops are some of the most important elements of your game design. When thinking about your game dynamics it’s important to consider the following two questions: 1) What actions can players take? 2) How do those actions help them achieve the game objectives? This article will dive deeper into what game dynamics are as well as how you can use them engage the player in the “core loop” of your game.

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Game Theme

Game themes are often one of the most memorable moments for players. They don’t remember so much the individual actions they took but rather the castle they helped raid; the city they built; or the ship they sailed. The same thing can be said for classes. Students may not remember every lecture, every question, or ever topic ever discussed. But they will remember their outcomes and how they were able to apply what they learned. When done correctly: theme becomes an invisible and inseparable framework for how we define the player experience. When combined with games-based learning; theme and content can help define and shape a memorable and applicable user experience.

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Player Interaction

Player interaction is an important characteristic to consider when designing games. The designer has to answer the questions “How is the player going to interact with the game? How will the player interact with other players? what kind of decisions can the player make?” All of these questions should be answered when designing for player interaction. What specific role does player interaction play in game design?

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The Player Experience

The player experience is something that we all shoot for in game design. That’s because the player experience is what the player goes through when they play the game. That experience can be as simple as gamified mechanics in gamification; a games-based learning class; a simulation; or a serious game. The player experience dictates how our creation, our game, is received by our users.

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Start Using Games-Based Learning Today!

Games are just one of many ways to teach and educate students. Specifically, games are very useful in three areas: they provide a shared experience where students work cooperatively to solve a common problem; they provide a structure to explore creativity; and they also provide a framework for understanding how complex systems work. In this post we’ll explore all three ways educators can make use of games-based learning for their students.

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