Gamification Science, Its History and Future: Definitions and a Research Agenda
Read MoreDefining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
Read MoreGamification Mechanisms for Online Learning
Read MoreTowards a Taxonomy of AI in Hybrid Board Games
Read MoreA Diagnostic Taxonomy of Failure in Videogames
Read MoreGamification and Interdisciplinary Scientific Research: Scientific Text Mining
Read MoreThe Effect of Online Gamification Learning on Students' Motivation and Students' Writing Descriptive Text
Read MoreDesigning Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches
Read MoreCo-Creating Educational Project Management Board Games to Enhance Student Engagement
Read MoreGamification in human resource management—Status quo and quo vadis
Read MoreDoes Online Real-Time Quiz "Kahoot!" Increase Students' Knowledge and Enthusiasm During Laboratory Activity Lesson?
Read MorePolicies to guide the adoption of educational games into classrooms
Read MoreEducational escape room for disaster preparedness and response training
Read MoreA Case Study of Applying Gamification in Teaching Project Management
Read MoreGamifying learning for learners
Read MoreGamification to Aid the Learning of Test Coverage Concepts
Read MoreAn Examination and Extension of the Theory of Gamified Learning: The Moderating Role of Goal Orientation
Read MoreGame Creation, Monetisation Models, and Ethical Concerns
Read MoreInvestigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game
Read MoreEducational gamification and artificial intelligence for promoting digital literacy
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