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The Generative AI Revolution in Games

There hasn't been a technology this revolutionary for gaming since real-time 3D. Spend any time at all talking to game creators, and the sense of excitement and wonder is palpable. Of all entertainment, games will be most impacted by Generative AI Games are the most complex form of entertainment, in terms of the sheer number of asset types involved.

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How Gamification Can Make Online Nursing Learning a Fun and Enjoyable Experience

Nursing is a demanding and challenging profession that requires continuous learning to keep up with the latest developments in the field. Online nursing education has become increasingly popular, providing nurses with the flexibility and convenience to continue their education while balancing their work and personal lives.

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Lowtek on tackling dyslexia in games

Lowtek's founder Alastair Low, dyslexic himself, has been working tirelessly to educate the games industry about the impact of dyslexia. A couple of weeks ago, Low won a Scottish Games Award for Dislectek, his Unity plugin that lets developers add dyslexic-friendly text-to-speech options in their games. Low's dyslexia has of course shaped the type of games he's making.

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How serious game can help protect environment

Do you like gaming? Games are not only fun but can also help to learn more about all kinds of subjects - including complex matter such as environmental systems. An international research team has investigated whether learning about the "Critical zone" via a digital serious game can affect adults' systems thinking about the environment and create support for policies to protect the environment.

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BU games encourage learning through sensation in children with physical disabilities

A series of games to help children and young people with physical disabilities learn about the physical world is being piloted in a Dorset school. The games have been created by Bournemouth University and Livability Victoria School in Poole to help children learn about the physical world through gameplay and electronic artificial sensation devices.

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Using Gamification to Motivate and Engage MSN-FNP Students Online

As online learning becomes increasingly popular, educators face new challenges in engaging and motivating students in virtual classrooms. Motivating and engaging students in online learning can be especially challenging in nursing programs, where students must not only acquire theoretical knowledge but also develop practical skills.

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Games-Based Learning for AGPCNP Students: A Novel Approach to Improve Clinical Competence

As healthcare providers, Advanced Geriatric Primary Care Nurse Practitioner (AGPCNP) students must possess the knowledge and skills necessary to manage complex medical conditions in older adults. To improve their clinical competence, innovative teaching strategies are needed. Games-based learning is one strategy that has acquired favor recently.

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Serious Game launched by NIPANC and QUB to promote public awareness of pancreatic cancer

The first digital game to promote public awareness about pancreatic cancer is being launched today, Monday 14th November in a joint event by co-creators, local pancreatic cancer charity NIPANC, researchers from Queen's University Belfast and Focus Games Ltd. A further Serious Game commission to support medics diagnose the disease is also being announced.

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