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Therapeutic Role-playing Game 'Critical Core' Empowers Youth

Game to Grow, a non-profit organization dedicated to the use of games for therapeutic, educational, and community growth, released Critical Core this Fall, a first-of-its-kind, tabletop RPG designed specifically for children and young adults on the autism spectrum, as well as those with ADHD and other learning and processing differences.

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How God of War Made Accessibility a Core Part of Its Game Design

The recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.

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America's government is older than ever, so we made this 'Dungeons & Dragons'-inspired tabletop role-playing game to show you why the system favors gerontocracy

For several weeks, Insider has explored the reality of America's aging government. Congress is older than ever, and America's young people are not represented in the body at the rate they otherwise should be.

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Trombone Champ Makes a Hit Video Game of an Unlikely Instrument

Thanks to the popular new video game Trombone Champ - a sort of Guitar Hero for brass players - Buckle was having a go at its exhilarating opening as if he were one of the first violins. Buckle, 29, who gamely agreed to test out Trombone Champ last weekend, gripped a mouse, which he would move up and down to change the pitch of his virtual trombone, and placed his left hand on the laptop's space bar, which he would hit to play notes.

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I Make Video Games. I Won't Let My Daughters Play Them.

Flying under the radar are video games even though kids in the United States spend much more time playing video games than engaging in social media, according to a recent Common Sense Media report. Last year, China acted: It prohibited minors from playing video games on school days and more than an hour on weekend and holiday nights.

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Educational video game created at UW–Madison earns national Public Media Awards honor

The game, The Legend of the Lost Emerald, won a top prize this month at the 54th Annual Public Media Awards. "We have a vision to see games used as a vehicle to connect the public with contemporary research through media and this project is a testament to how successful that strategy can be."

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Can gamification improve fleet safety?

For the gas distribution company SGN, introducing gamification and some healthy competition through the comparison of performance standards across its depots has helped reduce incidents of idling by 68%, mileage by 16%and mpg by 11%. Meanwhile, Zenith Hygiene Group introduced driver league tables which has resulted in an annual fuel cost saving of more than £220,000.

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