During the pandemic, educators and students at John Dewey High School in Brooklyn established a Minecraft Club to foster school community.
Read MorePlay and games embedded in the city's fabric can help improve user engagement with urban spaces. When applied to the urban context, it presents itself as nodes for playful interaction that create transformative ways of experiencing the city. Similar forms of playful placemaking exhibit possibilities of how games can reconnect people with cities.
Read MoreHow can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.
Read MoreGiven that underwriting decisions involve huge cost implications, training on the job is not a viable option; these professionals must gain their experience somehow in a safe training environment, where mistakes don't have real-world financial consequences.
Read MoreHow can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.
Read MoreThe idea of play being used as a learning tool has existed for a long time, with theorists like Jean Piaget and Leonard Vygotsky in 1962 proposing there's an important link between cognitive development and play.
Read MoreThompson's interest in games stems from his childhood and roleplaying games, such as Dungeon and Dragons. It was listening to the Secret Cabal Gaming Podcast that introduced Thompson to the concept of board game design.
Read MoreGames are fun and engaging and increase learner motivation, which impacts learning outcomes. Games provide a sandbox environment in which learners can first receive guidance about how to carry out a complex activity.
Read MoreLess well understood is how to design experiences for these non-linear, omnichannel shoppers. Designing a shopping experience to accommodate this type of consumer behavior is more akin to game design than it is to traditional commerce design.
Read MoreThe students participated in her training program of 20 sessions that aimed to develop their skills in arithmetic, language, concentration, differentiation, and remembering.
Read MoreAside from requesting that the game incorporate tasks that would help the player advance through the labyrinth he left the design and gameplay up to the team.
Read MoreIn the book, How Games Move Us: Emotion by Design, scholar Katherine Isbister observed that because of player agency, "Games have an additional palette of social emotions at their disposal." Suppose a student reads Victor Hugo's classic Les Misérables.
Read MoreUltimately, many experiential learning sessions are built on the premise that a team working together in harmony and homogeneity is the best way to solve problems and manage difficult problems in the workplace.
Read MoreThe metaverse has always had a strong gaming component. The open-world environment of the metaverse can be seen as a direct descendent of open world games, and most games have always had in-game economies to sustain games and add incentive for players.
Read MoreA cornerstone of SEI's water planning work is to solicit the input of a wide variety of parties in a given watershed to help foster buy-in and understanding of newly developed water management plans.
Read MoreImproving the environmental health literacy of youth through engaging serious games offers one critical approach to addressing these challenges. Environmental themed games for youth have focused primarily on climate change and not on the daily environment youth face.
Read MoreImagination Gaming ran a popular board games area at the WASD 2022 gaming convention, and afterwards we sat down with the owner, Nigel Scarfe, to delve further into what the firm does. Here's an edited version of our conversation, exploring Imagination Gaming's activities, the types of games they work with, and Scarfe's views on the power of tabletop games.
Read MoreBoard Game Design Virtual Summit 2023 February 21-27, 2023 Featuring: Bruno Cathala (Designer: 7 Wonders, Kingdomino, Five Tribes); Alan Moon (Designer: Ticket to Ride, Diamant); Leslie Scott (Designer: Jenga); Azhelle Wade (Toy-Coach, Toy Industry Executive); Flatout Games Collab (Designer: Cascadia, Point Salad, Calico); Justin De Witt (Designer: Castle Panic); Gabe Barrett (Board Game Design Lab); and Alex Radcliffe (Board Game Reviewer & Content Creator)
Read MoreIn this article, we'll outline the biggest gamification mistakes most businesses make, and offer some tips on how to avoid them. Another common problem with gamification is making too many demands from employees.
Read MoreThe project is engaging all stakeholders, and particularly the economic actors across the country's priority sectors, by deploying an innovative mobilization approach based on strategy games, also called serious games.
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