"With a commercial airline, one of the things on the table is a branded WheelCoin app. Could an airline have its own ground mobility loyalty program built off our green mobility gamification scheme? Airlines are trying to figure out how they can be part of the low-carbon economy given that there's only so much they can reduce emissions from the planes themselves," Cohen says.
Read MoreAs the Lead Learning Evangelist for Adobe Learning Manager, what do you think is the most common myth or misconception that prevents organizations from fully leveraging advanced learning platforms to address their current pain points?
Read MoreIn one of their studies, half of participants got lessons from other people's negative results in the Facing Failure game before playing it themselves-and learned more from those failures than they did from their own.
Read MoreThe point of a TTRPG is that it reacts to you, making it a unique avenue of play; video games and classic board games stick to a set of rules, possible choices, and known entities, with little wiggle room, says Dragon: "A video game is this object that exists, and your engagement with it can be one-sided, but with a tabletop game, ideally it's something that is actively responding to the things that you're doing."
Read MoreThese subtle reinforcements of gender roles and restrictions around who exactly is allowed to enjoy particular hobbies inspired Shabir to start Girls Make Games, a summer camp where girls and nonbinary children learn all the basics of game development from coding to concept art illustration.
Read MoreWhile labor woes are spurring many organizations to accelerate their efforts in exploring automation and technology, one rather interesting, and somewhat outside the norm area of technology that shows potential, and is being used by some organizations such as Amazon to enhance employee engagement and retention is gamification.
Read MoreNam's visit to Tunis consists of two trips, the first of which was in late May. "I ran a two-week long workshop on game design and development, and the implication of virtual reality," said Nam. His work overseas mirrors the work he's doing with his students at Mason, which includes upcoming projects that focus on concepts such as Serious Games and digital therapeutics.
Read MoreMade by a Game Designer We all like to think we can make games because we like games or even studied game design. If you look at the game charts over the last few years, they have been dominated by only one or two games. The point is a good game is usually made by a good game designer.
Read MoreCall for Session Proposals: Games-Based Learning Virtual Conference 2023
Read MoreAn educational game designed to teach kids the emerging concept of agrivoltaics will get a test run this fall at two kid-friendly Midwest museums. A team led by University of Illinois Urbana-Champaign researchers is developing an educational game it hopes can inspire future farmers to think differently about solar power.
Read MoreDue to its effectiveness in producing greater learner engagement and better overall learning outcomes, over the past decade or so there's been tremendous interest in game-based learning. Learners can share what they learn with friends and family via Facebook, Twitter, etc.
Read MoreOne of my nephews sometimes explains to me about how he develops an avatar for his Minecraft game. Applying games in teaching is one way to spark students' interests, especially in pursuing STEM education. The types of games and the components that could be included in a game are virtually endless.
Read MoreHow about using games for P/CVE purposes? Some serious games have already been developed and rolled out in prevention work, such as Flashpoints. Mapping a target group was necessary to capture who might be interested in games and what their aesthetic, thematic and gaming preferences might be.
Read MoreLike the general, a game player must recognize his interaction with other intelligent and purposive people. The essence of a game is the interdependence of player strategies. A general principle for a player in a sequential-move game is to look ahead and reason back.
Read MoreSackson participated in multiple gaming groups throughout his life, but Bernice and Sackson also seemed to delight in inviting fellow gamers over to the house for a more intimate evening of dinner and games. 14 The collection was thus auctioned off in parts soon after the resolution of Sackson's estate, with many of the games stamped with the mark "From the Personal Collection of Sid Sackson - signature".
Read MoreThe aim of this research is, following the example of Litherland,23 to analyze the quality of the player experience while accounting for a range of factors: the emotions of the players; the agents involved; the institutions like the rules of the game or the framing of game context which indicates the process in which the participants negotiate a shared understanding and conventions in interpreting said rules;25 and lastly the contexts which may refer to the physical medium in which the game in played.
Read MoreWhile scholarly analysis of TTRPGs often focuses on player's experiences of role playing as human-like agents, scholars of TTRPGs recognize that role-playing games simulate "Worlds" or "Places"7 - or, alternately, though TTRPG scholars rarely use this language, "Nature" or "Environments." Tabletop RPGs may not be "Virtual" worlds in the sense of a highly-realistic, highly visual, high-polygon representation of the natural world.
Read MoreGame-based learning is built on the idea of teaching through repetition, failure, and goal achievement which incorporates game features and concepts into the learning activities themselves. Students learning Economics, for example, can compete in a virtual stock-trading competition; difficult science concepts can also be made easier to understand using several games.
Read MoreGamification might be the answer if you're looking for a way to make teaching financial responsibility more palatable for you and your students. Gamification can help you teach financial responsibility in a fun and engaging way.
Read MoreFor Sydney-based game developer Chaos Theory Games, this transformation is what truly defines the 'serious games' industry. 'I definitely prefer the term "Transformational games" because I think it's more descriptive of the sorts of experiences that we build,' Nico King, Executive Creative Director at Chaos Theory told GamesHub of the team's approach to serious games.
Read More