UXP_FB_Logo copy.jpg

News

How to Develop Visually and Physically Accessible Board Games

Accessible games are ones where people can still play your game even if they have extraordinary usability needs. Mostly it's about how information is presented and how the game is manipulated, but I also include aspects of cultural inaccessibility and representation. Previously I've been mostly focused on video games, with a special emphasis on games with unusual interfaces, such as text-based games.

Read More
How This Teacher Uses Unreal Engine to Elevate His Students' Learning

Most educators are looking to create opportunities for all students to have deeper and more meaningful learning experiences, while also adding skill acquisition and student agency. I am a social studies teacher who got introduced to game design as a result of trying to motivate students to study history.... EdSurge: Technology is an integral part of all learning experiences now.

Read More
How Games and Gaming Benefit a Child's Development

The world of games and gaming has never been bigger or more popular than it is today. Games, both board games and video games, play a huge part in our lives, and particularly the lives of children. Historically, there’s been a lot of panic and disinformation around the impact of games and children, but more recent research shows the positive impact games can have on children.

Read More
Unhealthy video gaming: What parents can do about it

As we watch our children and teens use screens more often to play video games during the COVID-19 pandemic, many parents wonder: How much is too much? After your kids log off from school and homework for the day, is it OK if they spend a few hours gaming with their friends? When video game lives replace real-life time with family and friends, is it a sign of addiction?

Read More
Developing a Tabletop Game

Conceiving an Idea So, what kind of game should you make? Well, there are a few ways for you to approach this part of the development process and it starts by asking yourself "What is the purpose of my game?" a. Do you want to give players an experience? b. Are you filling a hole in the market? c. Are you modifying an existing game? d. Are you showcasing a new or interesting mechanic? a. Do you want to give players an experience? This approach is about using theme as the core idea for your game.

Read More
The argument for simpler games

The games industry is obsessed with complexity Of course, it is never phrased like that. Developers are not talking about complexity. Game developers usually take for granted that more lifelike visuals, more content, bigger worlds and more features will sell more of their game, regardless if they have any input on how complex their game will be.

Read More