Immersive Gamification Technology Revolutionizes Care for Patients with Cerebral Palsy and Dementia
Immersive Gamification Technology Revolutionizes Care for Patients with Cerebral Palsy and Dementia
Immersive Gamification Technology Revolutionizes Care for Patients with Cerebral Palsy and Dementia
By Charmaine A. Lingdas
June 21, 2024
Summary
At the First Philippine Pharma Convention on February 15, 2024, former Dean Maria Eliza Ruiz Aguila presented “AXEL (Augmented eXperience E-health Laboratory) Virtual Care: Alagang Pinoy sa Makabagong Panahon,” a pioneering initiative using immersive gamification technology for rehabilitation. This approach targets cognitive and motor disabilities in individuals with cerebral palsy (CP) and dementia. With dementia cases in the Philippines expected to rise significantly by 2050 and CP affecting about one million Filipinos, AXEL Virtual Care aims to enhance therapy through customized, culturally relevant virtual activities. Early feedback indicates the system is engaging and enjoyable, suggesting it could transform therapy for these conditions.
Reference
Lingdas, C. A. (2024, June 21). Immersive gamification technology revolutionizes care for patients with cerebral palsy and dementia. University of the Philippines Manila. https://www.upm.edu.ph/cpt_news/immersive-gamification-technology-revolutionizes-care-for-patients-with-cerebral-palsy-and-dementia/