University XP
Design | Training | Consulting

Game Design Steps

What do you want your players to feel, do, and think?

What do you want your players to feel, do, and think?

 Brainstorming:

  • Decide on 1-3 player experiences.

  • What do you want your players to feel, do, and think?



Do the systems work? Is the core loop strong?

Do the systems work? Is the core loop strong?

Physical Prototype

  • Create your game with as few elements as possible.

  • Create your prototype in an entirely physical environment.

  • Do the systems work? Is the core loop strong?


Communicate your expected player experiences.

Communicate your expected player experiences.


Presentation

  • Present your Physical Prototype to other designers, players, and testers.

  • Demonstrate how your game works. Define core actions.

  • Communicate your expected player experiences.

  • Did your fellow designers, players, and testers share the same experience?


Write & design more formal rule sets for your game.

Write & design more formal rule sets for your game.

Design Documentation

  • Write & design more formal rule sets for your game.


 Production

Create goals and expectations for yourself and your team members for producing your game.

Create goals and expectations for yourself and your team members for producing your game.

  • Create goals and expectations for yourself and your team members for producing your game.

  • Who is responsible for what?

  • What is the production timeline?

  • What are your expectations?

  • How will you hold each other accountable?






Fullerton, T., Swain, C., & Hoffman, S. (2014). Game design workshop: A playcentric approach to creating innovative games. Amsterdam: Elsevier Morgan Kaufmann.